Design, for me, is a stage — a place to give form to the worlds, ideas and images that only existed in my head. I think of it like travelling and talking to strangers: every project speaks a different language, and my job is to speak it fluently. If the audience doesn't get it, the design failed. Not them.
I'm Ethan — illustrator, vector artist, and UX/UI designer. But more than any title, I'm someone who's been building imaginary worlds since before I had the tools to share them. Games, comics, fictional universes with their own rules and atmospheres — those are what shaped how I see creativity. Not as output, but as invitation.
That's still how I approach design. Every project is a world with its own logic, its own audience, its own language. My job isn't to impose a style — it's to listen to what the project wants to be and then push that as far as it can go. The best feedback I can get is simply: "it looks good" or "I get exactly what you mean." That's the whole game.
I got into design because I wanted to give form to things that only existed in my head. AI can generate images now — that didn't kill my love for it. If anything it made me more certain: what I'm after isn't the output. It's the act of making something real that others can step into and experience.









Open to full-time roles, freelance projects, and creative collaborations.